Is It Hard to Get a Medical Marijuana Card in Florida?

This is quite a common question coming from patients who wonder if it’s too much of a hassle applying for the program. Medical marijuana has been a booming form of treatment, with lots of patrons enumerating the benefits. While the process is fairly easy, it can be pretty expensive.

Medical Marijuana in Florida is now easier to access with lots of dispensaries all over the state. The process of getting a card is probably one of the easiest and here are the easy steps you need to follow.

1.Application Process

Compared to many other states, Florida has made key parts of the process easier for those who want to obtain their own medical marijuana card. The process may take some time but it’s definitely not as hassle as you think.

2.Finding a Doctor

The first thing you need to do is find a doctor that will recommend medical marijuana to you. Well, of course, you need to have a qualifying condition that will be the reason why you’re recommended for that form of treatment.
Compared to other states, Florida has given out a list of doctors who can recommend marijuana to you for treatment. There are over 270 doctors on that list so just find one who’s nearest and more convenient for you.

Once you find a doctor you want to work with, just set an appointment. Mind you that these doctors charge about for their consultations. Just bring about $100-$200 just in case. Credit cards can’t really be used and your insurance won’t cover the fees because it’s for medical marijuana which isn’t legal on the federal level yet.

3.Get Recommended

When you go to your doctor’s appointment, it’s best to be prepared for the questions the doctor has for you. The session can last for about an hour to two hours. This is mainly due to the doctor’s thorough look into your application. As much as possible, you need to bring a previous prescriptions for your condition or other proof for treatments that didn’t really work for you.

Having these with you during the appointment can really make it easy for the doctor to approve you for medical marijuana use. Since marijuana will be a form of treatment, you need to show that you’re generally interested in the positive medical effects it has for you body.

Once the doctor will write the recommendation, he or she will also enter your information into the state’s marijuana registry. You will get your patient ID number which you will be using to apply for the card. An email address will definitely be handy during this time.

4.Online Application

After the visit to the doctor, just go to this website, click on the “Log Into The Registry” button, and use the patient ID that you got from your doctor. The instructions will be pretty clear from there, so no worries.
The fee for the application is currently $75 which can take about five days to process after payment. After the application will be posted, it’s going to take another couple of days before your application gets approved.

5.Buying Marijuana

Yeah, the process can take quite some time indeed. But don’t worry, the temporary identification card you’ll get in your email can already be used to make purchases. Amazing, right? Told you that email will come in handy.
Just print it out or bring it with you and buy marijuana as soon as you can. No need to wait for the actual card to arrive in the mail. Just make sure that your ID is valid or else you won’t be able to buy anymore weed in the future.

6.Renewal Process

There are several benefits to having a medical marijuana card but in order to continue enjoying these benefits, you must renew your card yearly. The process is also quite simple, don’t worry.

7.Paper or Electronic Options

Patients can opt to renew through paper or the internet. For paper renew, just get an application form and check the renewal box. For electronic renewals, go to the online registry, and clicn on your tab. Look for the “Renew My Card” button to file for renewal.

The application form must be filled up and submitted along with the $75 application fee and other required documents 45 days before the expiry of your card. .

8.Waiting Time

Just like the initial application process, it may take some time for the renewed card but don’t worry, it’ll arrive in your email and you can buy again as soon as possible.

Getting a medical marijuana card in Florida isn’t really as exhausting as it is in other states but it can definitely take some time. Don’t worry though, the process doesn’t really take more than a month to finish. Besides, what’s better than delayed gratification, right?…

Remote working and corporate culture

I’ve just returned from holiday and quickly caught up on the week’s news, one piece being that new Yahoo! CEO Marissa Mayer has banned remote working.

A great deal of commentators have been up-in-arms about the decision, including David Heinemeier Hansson whose company 37signals is predominantly staffed by remote workers, and who has written a new book extolling the virtues of remote working.

I don’t disagree with any of the points made here: there are incredible up-sides to allowing employees remote working, but most commentators are missing the point that for remote working to be successful, a company’s culture and vision has to be extremely clear and more importantly, shared by every employee.

If it isn’t, remote working can just become an excuse to slack off or take some free time off work.

Many moons ago I worked at Accenture, which is name-checked in DHH’s article as a stodgy firm that is embracing home working (incidentally, I don’t believe that any Accenture manager would ever condone home-working; it’ll just be a HR blurb written in their corporate literature). I—and almost exclusively all my contempories—disliked working at Accenture. There were no shared values, and nobody respected whatever vestige they had of a unified corporate vision. The culture was one of work hard, and then work a bit harder (all the while spending your time away from home on the road), so when we “worked from home” (complete with the sarcastic finger quotes), we didn’t.

I’m not ashamed to say I didn’t do anything productive when I worked from home. I checked my email for 10 minutes to check-in and give the impression I was active, but otherwise, it was movie-time in my pyjamas. I simply couldn’t give a damn about Accenture, so given the chance of slacking off for a day, why would I do any work? (Yes I know that is an unprofessional attitude, but I was younger then.)

I would bet that this is exactly the sort of culture at Yahoo! right now.

Mayer taking over the helm is a great move and I’m sure plenty are buoyed by her being there. But if my experience at a company as stodgy as Yahoo! is anything to go by, I’d guess that the majority of the people who are remote working at Yahoo! don’t give a damn about the company either, and are slacking big time. Indeed, the data reportedly seems to suggest they are.

It takes a long time for a strong corporate culture to form unless it’s baked-in from the outset like at 37signals and Github (another company that works extremely well using a remote workforce), and a company as battle-worn as Yahoo! will take a long time for it to heal. Only when it rebuilds and strengthens their culture so that people feel great about being there again will they be able to deploy a remote workforce who are motivated and self-disciplined enough to care.…

Avoiding the medium-sized stuff

I don’t really post links on this blog these days, but once-in-a-while an article comes along that I feels deserve more attention than a quick link on Twitter.

Connor Tomas O’Brien write an enlightening post about avoiding medium-sized stuff:

The small stuff is okay, too. Tweets and Instagram photos and Vine clips – stuff that’s easy to create and easy to digest. The small stuff can stay. The small-scale stuff is fun.

The medium-sized stuff: projects that don’t really mean that much to me, but that take more than a trivial amount of effort to get finished. Recently, I’ve been taking on a lot of projects with timeframes measured in days or weeks. That’s not long enough to do anything very interesting. These projects are not horrible to work on, but, were I to pan out and see my life on the scale of years or decades, I realise it’s these particular projects that I’ll end up forgetting, these particular projects that will lead me to wonder, “Hey, what did I actually do over this year and that?”

Big projects are scary. It’s much more tempting to take on a bunch of medium-sized projects than one huge project, because in doing so you mitigate the chance of failure. But it’s the stuff that could fail that’s the stuff we remember, not the stuff that’s safe.

I’ve been thinking a lot about this recently and I’m thankful to Connor for giving this thought a shape and meaning.…

Talking and writing about ideas gives them form

I think we’re all agreed that not talking about your ideas and slapping an NDA all over them is never good advice.

Chris Dixon eloquently talks about this in “Why you shouldn’t keep your startup idea secret”.

I would go further and encourage you to talk to absolutely anybody about an idea you have listing in your head, without shape or form.

Talk to people who don’t know your industry, or who don’t know about problem you’re trying to solve. If you catch yourself waffling, or searching for the right words to convey the idea, it needs work.

Email people you normally tweet with out of the blue. They’ll welcome the surprise, and pay attention.

Write about your ideas publicly on your blog. If you’re feeling particularly ballsy, light the touch-paper and stick that blog post on Hacker News. (Make sure you stand well back.)

An idea only grows with a thousand bumps and bruises: rebuttals, criticisms, “it won’t scale” and plenty of “that already exists”. Afterwards, the idea might still be unclear, will take on a sharper silhouette.

Then it just takes execution, but that’s a whole other story……

The free work dilemma

Like everyone else, this year I’ve had some fun projects, some challenging, and of course some disappointments. But it’s an interesting exercise to analyse the different types of projects against how they came about, who you worked with, and how financially fruitful they were.

One segment of projects that stand out—for the wrong reasons—were the projects I did for free.

I rarely do work for free but sometimes interesting propositions come along for projects I’d like to do for people that I think will turn out into a good portfolio pieces, or would yield fantastic connections that will bear fruit.

It’s surprising when I look at the outcome of my recent free projects, which have yielded no new business, connections, or tangible benefits. This is in stark contrast to all the work that I have done for myself, be it entire websites or individual blog posts, all of which have all yielded interesting opportunities.

Opportunity cost is tricky to recognize and grasp especially given the fairly amorphous nature of what we do. But before you commit to any favors—however exciting they might seem—I would urge you to consider how else you could spend that same time investing in yourself or your business. You might find that the playful mashup you develop in the same time you planned for the freebie might hit the front page of Hacker News, or that the mock redesign of a website might hit the front page of Behance.

Better for everyone involved is to barter. If the person asking you to develop their site is an incredible designer, decide up-front how much work is required and then ask them to dedicate the same time or equivalent to design your new identity. Or if they are well connected in an industry you want to move into, ask to arrange meetings and introductions up-front. It helps balance the professional relationship and then you don’t have to call the work you did, “free”. (And to this point, make sure you enforce the agreement: I’ve been in situations where the other side of the bargain never materialized since they were too busy to reciprocate.)

Taking equity is an entirely different, more complex conversation that I’ll leave to the experts to discuss. But before you even consider this route you need to believe in the project, the other people behind it, the potential for profitability, and stick to it for the long-term. It’d take a lot for me to seriously entertain taking equity in most startup ideas I hear about.

When I started on my own I did a lot of work for free. After most of it, when the valuable contacts or follow-up work didn’t materialize I regret not spending that time on my own projects; honoring them with more care and attention that they deserved. Your own, carefully considered side-projects make for a much more interesting portfolio piece or talking-point than a quick unpaid job you probably had to rush. Investing your time in yourself before offering your services to other for free ultimately yields more dividends than freebies that risk disappointment.…

“What Constitutes Good and Bad Web Design?” — a response JANUARY 17

I recently enjoyed this article by Alice Rawsthorn in the New York Times. As an industry we seldom get a mention in the mainstream media, so I welcomed commentary.

Here’s a pithy summary:

  • A huge number of websites—particularly those of major art galleries like Tate and Centre Pompidou—are incredibly confusing to find even the most simple information.
  • She levies the fault of this at the web designer’s feet: “Shoddy Web site design is a curse of modern life. The more dependent we have become on the Internet for information, the likelier we are to suffer from its design deficiencies.”
  • A well designed site is “fulfilling its intended function efficiently and engagingly”, but “dispiritingly few sites manage to achieve it. A common mistake is to prioritize style over substance.”
  • The principal problem with many Web sites is that, “their designers were neither rigorous nor imaginative enough in planning the way we will navigate them”
  • She uses the example of Quo Vardis as an example of a well designed site that fulfils its function
  • Then, she uses the Milwaukee Police News website of a site designed to convey the complex and time-sensitive nature of its content well.

I agree with almost everything she says, but it’s everything that is unsaid that is missing, and which makes me uncomfortable with the piece. Of course it’s tricky to get into the minuatae of a website’s failings in a mainstream publication, but at the very least I want to explain why the web designer shouldn’t be blamed.

Let’s take a typical art gallery site as an example. I might not particularly like the site in its entirety, but I could love its design. In the context of the article, that could seem like a contradiction. It assumes that the site is a failure because it has been designed badly, and in many people’s minds design equates to style. In fact, there so many pieces of the website machine that can fail, which can have a devastating effect on the overall experience.

Firstly, it’s no secret that the last organisations to enjoy the cutting-edge in content management systems (CMSs) are those in the arts. Either there is no funding available, or they are locked into multi-million dollar government contracts with behemoth IT companies whose systems are held together with string and sticky-tape. Designing for antique systems is a challenge that I wouldn’t want to wish on anyone. Your beautifully crafted designs—and even code—can get mulched into a hideous mess when mangled by such systems.

Then, because the CMSs aren’t a pleasure to use, the people who are responsible for updating it have a hard time adding content. If it’s hard to add content, missing connections start to creep in and the whole experience is ruined. I don’t think I’ve ever enjoyed browsing the V&A site without stumbling into a 404 error page, for instance. Because adding content is a miserable experience, why would they even bother creating—or commissioning—joyful, well produced content, if it means a world of pain to publish?

Suddenly there’s a chain of circumstances that lead to website mediocrity, and yet designers only form a small part of it.

I’ve not met a fantastic web designer who also has the ability to structure and model content as well as a fantastic information architect can. Yet I’ve learned of projects where there has been little input from someone who can see the broader picture and goal of a complex site. In these cases the web designer is working from briefs that usually haven’t been validated by some solid architectural thinking. By the same token, bad structural thinking can only lead to messy design; but that’s hardly the fault of the designer.

Underpinning all this is the technical infrastructure. Sites have to feel punchy and quick for a great experience, and so many either don’t have the resources to achieve this, or their hosting team isn’t up to the job. Tate themselves felt this sorely with the Kraftwerk fiasco, a few weeks ago.

So, let’s take a look at what’s happened with all the cogs in the machine so far: the design agency who created the site is upset because their designs have been mangled beyond recognition. They could also be upset because they’ve worked from client briefs without any solid architectural plans in place. The content team are frustrated and demotivated because their CMS is little more use than a typewriter. The hosting team are frustrated they don’t have the money (or the will) to make things faster.

And yet it’s the web designer who’s suffering the blame.

Finally, I’d like to question Rawsthorn’s use of the Milwaukee Police News as an example of a great site. Absolutely, it’s a technical feat and compelling. But to me, it looks like a promo for a new cop drama starring Damian Lewis. And—while I haven’t tried; I’m only assuming here—I’d like to see how it works on Internet Explorer 6.0, which is exactly the sort of browser that someone using “older, cheaper machines with slower Internet connections” she refers to earlier in the article have at their disposal. The drama of the site will soon be lost.

To genuinely appreciate design for function, I would have liked Rawsthorn to reference the work of the Gov.uk team. They have done a lot of thinking around how the many millions of users in the UK need to access content, on any machine, and in any way possible. This is only successful due to the close-knit team of designers, developers, information architects, user experience professionals, and technologists, that have come together to make a speedy, simple, clear message, using design as it is intended: to make the site effective and functional.

Ultimately, a well designed website is the sum of its parts. The parts tend to be invisible to its visitors other than the visuals that are the end result of a long and complex process. The outcome is that the designer often gets the blame, and that’s a sad message to read in the mainstream media.…

A few things I learned from redesigning and redeveloping site Inspire

The new siteInspire is live, and I’m pretty exhausted.

I started the process almost a year ago, which is an insane amount of time full of ups and downs. So I thought I’d pen a few notes as to what I learnt from the process.

I should also caveat this entire post with the fact that I realise a site that showcases other sites isn’t exactly the most humanity-transforming idea nor is the most complex. But with daily visitors creeping into the tens-of-thousands a day, it seems to be something that people like and so there’s a duty to do a decent job, and ultimately not to screw it up spectacularly.

The redesign went through approximately ten radically different looks, each a knee-jerk rebound from each other and—as a result—I felt each iteration was poorer than the last. In the depths of disillusionment and directionless-ness, it took on the look and feel of a vintage, hipster, restaurant menu. Ugh. That “friendliness” and “charm” was replaced by stark coldness. Ugh. Towards the end I became almost blind to what I was doing and trying to achieve, which was when I had to seek the advice of others before I gave up.

In the end, the site doesn’t look dissimilar to the old version: the same(ish) palette, same typography. There’s nothing clever about it, it’s just a small iteration from the original. Yet paradoxically it took a long time to get to a point where it just felt right.

In true piece-of-advice-blog-post fashion, here are a few take-away bullet points:

  • If the design isn’t that broken, don’t throw the baby out with the bathwater. All it probably needs is a little attention and tweaking. Keep the goal simple.
  • If you ask 10 different designers for an opinion, you will get 10 different, polarising opinions. That can only lead to heartbreak and confusion, so be choosy who you seek for advice and be careful when you post on open forums like Dribbble: some feedback I’ve seen for most shots that I have either liked or disliked has been unfathomably bonkers.
  • Seek advice of only those whose work you genuinely respect and whose work you admire, otherwise you might as well ask some guy at a coffee shop who’s wearing cool headphones.
  • Related to this, seek advice only from those who have done similar projects to what you are doing. If you’re creating a web app, reach out to people who have worked on a similar thing and who understand the challenges in both designing and developing one. Designing a product is very different to designing and building something.
  • If someone really, really hates your design, it just means they care. Of course, saying something like “it’s shit” isn’t constructive, and they’re probably a bit of a dick, but don’t take it to heart however hard it must be. This is why people get so angry when loved products like Twitter and Facebook are redesigned. Haters are gonna hate, but haters care a lot.
  • You need focus. Spending a year on a redesign and redevelopment project is totally impractical and is full of waste. Sprint to the end as fast as possible whilst still taking care, otherwise you’ll lose motivation and focus. This is difficult with personal projects because there is no client to impose any deadline, so try to set one. (Mine was actually Christmas Day, but that came and went, what with the all the food and booze.)
  • Try and ditch Photoshop and Illustrator if you’re making a web app. siteInspire is hardly a complex design but I didn’t touch either once apart from creating assets. Having no training in design, they feel like such old fashioned tools to me, and there’s a lot to be said for just diving in and creating everything in HTML and CSS from the outset.
  • This isn’t related to this project in particular, but if you want to learn development the very best way to do it is on your own projects. It’s a place where you can make all sorts of mistakes and experiment. I learnt a lot more about Rails, Compass, and responsive development.

Finally a big thanks and warm hugs to Shelby, Allan, Simon, Al, Lawrence, and Rik for all their advice. They’re awesome and you should follow them.

Now for the next challenge, to re-design this blog, the studio site, Creative Journal, and a new, not-so-top-secret project that I’ll talk about soon……